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  1. IIII AMP III

    Halo Runes?

    Can you put it in forge with default controller settings, not universal recon but halo 2 default. That would be amazing. Thanks bone
  2. IIII AMP III

    Halo MCC Runes

    Is this rapidfire?
  3. IIII AMP III

    Halo MCC Runes

    No, I'm no where near as good at this stuff as White and Bonefisher. I'm waiting for the timings to be released on other sites and then I will try again.
  4. IIII AMP III

    Halo MCC Runes

    No there has been no successful loop made yet
  5. IIII AMP III

    Halo MCC Runes

    I added the rapid fire in case you wanted to play swat, so you wouldn't have to upload a different macro.
  6. IIII AMP III

    Halo MCC Runes

    Josh did you try the gamepack I sent you yet? If so what did you think?
  7. IIII AMP III

    Halo MCC Runes

    Awesome, Thanks, nerdy. If we could get a working Halo gamepack for the berserker Odin would probably have to hire more people to make the berserkers. I see alot of people looking for halo modded controllers.
  8. IIII AMP III

    Halo MCC Runes

    No, I'm not sure how to do this.
  9. IIII AMP III

    Halo MCC Runes

    For the bxb you can continously hold the tac 2 button in. For the quadshot on RB you can do the same.
  10. IIII AMP III

    Halo MCC Runes

    Try this one bxb is assigned to tac 2. Bxrrx is assigned to tac4. Quadshot is assigned to RB. Rapid fire is assigned to RT. D-pad down will turn RF on and off. D-pad left is for bxb. D-pad right is for quadshot on and off. Dpad up is for bxrrx. I play on Default settings for Halo 2 Classic. Not...
  11. IIII AMP III

    Halo MCC Runes

    Thanks Nerdy
  12. IIII AMP III

    Halo MCC Runes

    Whole Script including extra combos HALO MCC SCRIPT // Doubleshot/Quadshot, Crouch BXR/BXRRX, Fiveshot BR, Rapidfire // BY AKHUGHES90 //Quadshot/Flagcarry Mapped to RB{Swap_Grenades}<D-Pad DOWN and RB are swaped, //so D-Pad DOWN in the script is RB in game>(Toggle between them with D-Pad...
  13. IIII AMP III

    Halo MCC Runes

    combo YY { set_val(Swap_Weapons, 100); wait(20); set_val(Swap_Weapons, 0); wait(20); set_val(Swap_Weapons, 100); wait(10); set_val(Swap_Weapons, 100); }
  14. IIII AMP III

    Halo MCC Runes

    White and Nerdy?
  15. IIII AMP III

    Halo MCC Runes

    Bonefisher, Does any of this make any sense to you? It was a script written for a quadshot macro for cronusmax. I have no idea what these settings are. If it was milliseconds it seems like it would take forever. combo Doubleshot { set_val(Fire, 100); wait(100); set_val(Fire, 0); wait(50)...
  16. IIII AMP III

    Halo MCC Runes

    I'm not sure, there are working macros for it, but those are made from scripts not modded controllers. We should be able to make one though as the scripts are a macro as well.
  17. IIII AMP III

    Halo MCC Runes

    Anyone have any luck yet?
  18. IIII AMP III

    Halo MCC Runes

    This game has taken the joy right out of having this controller. Feels like a constant beatdown.
  19. IIII AMP III

    Halo MCC Runes

    The doubleshot is for RB and loop until released. The BxR is for tac 4 and set to play once. Default settings
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