****! You do your work.SC 2010 759 rpm, CZ 805 769 rpm, AK 12 697 rpm, FAD 882 rpm, Rem. R5 638 rpm, MSBS 448 rpm, Honey Badger 800 rpm, ARX 160 857 rpm, PP 19 Bizon 937 rpm, CBI M5 1016 rpm, Vector 759 rpm, Vepr 882 rpm, K7 895 rpm, MTAR X 810 rpm, Ameli 638 rpm, M27 IAR 705 rpm, LSAT 800 rpm, Chain Saw 857 rpm, MR 28 600 rpm, MK14 EBR 480 rpm, IA 2 550 rpm, SVU 400 rpm, USR 51 rpm, L115A3 40 rpm, GM6 Lynx 300 rpm, VKS 400 rpm, Bulldog 480 rpm,FP6 89 rpm, MTS 255 287 rpm, TAC 12 85 rpm, M9A1 666 rpm, MP 443 Grach 800 rpm, P226 705 rpm, .44 Magnum 200 rpm, PDW 423 rpm! Divide the number by 60 and you'll get the SPS!
The problem is people now days identify with this chart u call rpm. The math for me doesn't seem to round up in my opinion. The actual fire cap is set by the programmers who make the game. Just remember golden rule in RF is to try to get the gun to fire fastest at the lowest sps. In a perfect world this would work but the real deal is sometimes a much higher rate of fire is needed to hit the right impulse rythems of pulls and releases of the triggers.
Just because the rpm says its the fastest a weapon can fire doesn't mean u can use this math formula to convert rpm to sps and it will work perfect. There are impulses being sent so fast to the triggers that the game doesn't recognize them all. This is the skips in shots u get. Setting the sps to faster speeds yield better chances you impulses will hit their mark. Its all about finding the perfect impulse rythem. To slow or to fast will cause skips there is a sweet spot and no rpm to sps converter can find this number for u. Only good old fashion testing will get you there. And u will know when u pass the speed cap on the game because your weapon will ether not fire at all or will fire one shot and stop firing. That's when the game just sees it as a regular trigger pull and hold.