As the title says... I thought these might be useful and maybe not too difficult to implement in future software/ firmware?
Firstly it'd be nice to have a 'flip or mirror axis' function in the timeline editor, for the right analogue stick especially. I'm thinking essentially for anti recoil type macros, where two different versions of a macro are needed to accommodate normal and inverted Y axis users, you could open the macro in the editor click a button ( or whatever ) and it would invert the right stick Y axis entries to auto re write the macro for alternative Y axis users..
Secondly would it be possible to include the 'page right' and 'page left' commands in the timeline editor? I've been thinking this could be useful to provide some degree of 'shift key' functionality? That way you could assign a 'page left' or 'page right' at the end of a macro on one page which would then mean that once that macro finished playing you would be on a different page/ set of macros.
Thirdly if anyone with DTP skillz thinks it'd be useful and fancies making one. I'd thought a simple monochrome printable template mimicking the software macro page/ button layout could be handy, to be able to print out and fill in to keep track of your different game macro set ups