v360Reflex said:
M1A1xVIKINGxFTW said:
Hey E is there still going to be custom rapidfire speeds and older games like COD WAW?
that's what i'm wondering too..
Based on the questions in this thread (and damn good questions I might add) on how the scrolling through modes is going to work, and how custom speeds would work, I sat down this morning with the software developer and had about a 3 hours brainstorming session.
First of all, you're going to be stuck using the pages for changes modes until v2.0 of the software. We're much too close to launch to work on this feature right now, but we are leaving 'space' for it in the software (it's all over in the project definitions, we're just not sure we'll get that module added for 10/1/2010)
Secondly on custom speeds: He came up with a very unique way to implement all the custom speeds, etc., while still allowing us the flexibility to edit/add to those macros in the timeline editor... his method was very different from what I planned on doing, but his method is really going to increase the flexibility of the macros.
You will assign your right trigger to rapidfire by grabbing a pre-made 'rapidfire_10_sps.vkm' macro file and assigning it to your right trigger. This is a file set up for rapidfire at ten shots per second. Now if you want more or less speed, you'll just edit the time multiplier. It starts at 1.00x. If you want 15 shots per second, set the time multiplier to 1.50x. If you want 5 shots per second, set it to 0.50x, and so on.
It's going to take you a little bit to wrap your head around the way that the new software does custom rapidfire speeds
. The nice thing about this method that we've decided to use, is that it still allows you to add other buttons to this macro. So for example if you want to add sniper mode + rapidfire to the macro, you could easily add the left thumbstick press and left trigger to this rapidfire macro. So every time you fire, you'd get steady aim, autozoom and rapidfire all in one.