Thanks
Salamito140. Yeah, for whatever reason, adding some more dots (extending the macro) I guess changed the speed. Mathematically it shouldn't, as I was not changing the initial dots. But who knows - the macro software coders XD.
But at any rate I DID speed it up slightly too - from my faster one 2.52 to 2.54 (and the extending last dots).
So yeah. I'd say the speed change is .021 or something like that... but the thing is, Black Ops 2 is very consistent unlike Black Ops 1.
What I mean by this, is that in most games the rapid-fire acts exactly the same. In Black Ops 1, it was different in every game; some it skips a ton, some it was amazing, dependent on the connection solely.
In the Modern Warfares, it was consistent--the rapid-fire worked great in every game. That's how it is for me in Black Ops II.
Okay, so my point is, the speed doesn't really matter. The thing that does matter--the speed is at which it is completely in my opinion, MAXED to the cap but slightly under.
Imagine you have a bar you cannot touch because if you touch it you will die. But to receive the jackpot, you must get your finger an impossible .000000000000001 of an inch under it and not sway and touch it or you will die. Impossible right? Not for a robot--well here we have the macro controller.
I believe my rapid-fire is pretty **** close to that bar. I could probably make it closer, by making the dots longer and more spread, and then speeding up the macro. This would make it more accessible to me to change the speeds to be even more accurate. But hell that would take too much time and testing, and I don't have that luxury.
I hope I made sense with my silly analogies. At any rate, just know this macro is the fastest rapid-fire that I could make in a reasonable amount of time, and should have the least skips. It does sometimes depend on the connection; lag = skips. As lag does with all rapid-fires.