Smootchi29
New Member
wel once i have my macro controller i wanna make juggles how do i make this to work?
its for alisa
Launchers
df2
uf4,4, b!
b3+4,3+4, b!
b+3+4
ff1+2
ws2,3+4
ws+1,2,3 ((1),2,3 ncc's)
(2),3,3
f+3+4, 4
d+3+4
Bound enders
Ff+2,3
f+2,3,3
Running 3,4 (oki)
b+4,3 (oki)
d/b+2,2 (carry)
b+2,4 (carry)
d+4,1+2
f+3+4, 1,2,1,3+4
u/f+3,2
d+2, 4
Juggles
df2
- b+1, WS+1,2, f+1, b+4,3, B!, [staple]
- b+1, ws 1,2, f+1, f+1, b,f+2 (carry)
- b+1, ws 1,2, f+1, d/b+2,2 (carry)
- d/f+1,1, f+2, b+2,1 B!
- df1,1, b4,3 b!
- df11, b21, b!,
- 1, df1, b2,1, b!
- 1, uf4,4, b!
off axis combos:
- df+1, df+1, f+1, b+4,3 b!
- f+1, f+1, b+4,3 b!
- df+1, f+1, f+2, f+1, b+4,3 (when slightly to the left and b+1 combos won't work)
uf4,4 B!_b+3+4,3+4 B!
- SSR b+1, ws 1,2, d+4, 1+2 (ONLY off b+3+4,3+4 launcher. Very inconsistent of u/f+4,4)
- f+2,f+1,f+2, d+4,1+2
- f+2, f+1,1, d+4, 1+2
- iws+1,2, f+1, f+233 (inconsistent if SSR'd)
- f+2,f+1,f+2,3,3_ff+2,3
- f+2, f+1, db+2,2 (wall carry)
- ws+1,2, f+1, b+4,3 (oki)
- f+2, f+1, dash f+1, dash f+1, bf+2
ff1+2
- d+1, ws 1,2, 1, b+4,3 B!
- d+1, ws1,2, b2,1, B!
- iWS 1,2, 1, dash 1, b+4,3 B! (Marduk only)
ws2
- 3+4~3, ws+4, b+2,1B! f+2, d+4,1+2_d/f+1, b+2,4
- f3+4,2
- 3+4, 1,2,1, 3+4
NC (2),3,3
- dash d/f+1, 1,1, b+2,1 B!
- dash d/f+1, f+1, iWS 1,2, b+2,1 B!
- dash b+4,3 B! iws 1,2, d+4, 1+2
- dash b+1, ws+1,2, f+1, b+4,3 b!
- dash df+1, f+1, f+2, f+1, b+4,3 b!
- ff+2,3
- b,f +2
1+2_FLY 4 (f+3+4, 4)
- b+1, ws 1,2, 1, b+4,3 B!
- iws 1+2, ws 1,2, 1, b+4,3 B!
- U/F, n, 4, 1,2, 1 b+4,3 B!
- 4, f+2, f+1, b+4,3 B!
- u/f+4,4 B! f+2, 1, d+4, 1+2
- b+4,3 b! f+2,3,3_ ff+2,3_ f+2,f+1,d+4,1+2
for FLY 4 only:
- ws+1+2*, ws+1,2 b+2,1 b!
- ws+1+2* ws+1,2, f+1, dash b+2,1 b!
d+3+4
- iws 1,2 f+1, dash f+1, b+4,3 b!
- iws+1,2, b+2,1 B!
- f+2, f+1, f+2, d+4,1+2
- f+2, f+1, f+2,3,3
- (when next to the wall) d+3,3,3
b+3+4
- f+2, f+1, iWS 1,2, b+2,1 B!
- f+2, f+1,1, b+2,1 B!
- f+2,f+1, f+1, b+4,3 B!
fff+2
- f+1+2
- b+3+4
ch knd3
- ws 1,2, 1, 1, b+4,3 B!
- ws 1,2, b+2,1 B!
NCc ws (1),2,3,
1, b2, 1 B! ff+3,4,4
f+1,f+1,f+1, b+4,3 b! ff+2,3_b+4,3
CH FLY 3 (f+3+4,3)
(if you don't go through)
- cc b+1, ws 1,2, f+1, b+4,3 B!
- ws 1,2, 1,1, b+4,3 B!
(if you go through)
- ws 1,2, d+4, 1+2
- ws+1,2, df+1, d+4, 1+2
BT 3+4
- d+4, ws 1,2, 1, b+4,3 B!
- d+4, ws 1,2, b+2,1 B!
CH (b+4),3
-b+1_d+1,WS 1,2, f+1, b+4,3 B!
(b+1)1+2
-4,b+2,1 B!
-4, f+1,1, b+2,1 B!
b+1+3_b+2+4 (successful high counter)
u/f+3+4
DES 2
- W!, des f+2, des f+2, des u/f+1+2 B! des 1+2_d+2*_f+1+2
- W!, des 1+2, des uf+1+2~1+2, ff+3,4,4
- W!, des 1+2, des uf+1+2~1+2, 1,2, f+1+2
- DES 1+2 W!, DES uf+1+2B!, DES 1+2_d+2*_f+1+2
if near wall, DES 1+2 W! DES u/f+1+2, DES 1+2_d+2*
d/b+4 ONLY when opponent's back is at the wall.
cc d+2,4
fc df+1+2
low parry
b+1, WS 1,2, f+1, ff+2<3
f+2,d/f+1, f+1,1, d+4,1+2
b+1, ws 1,2, d+4, 1+2
d/f+1, f+1, f+2,3,3
f+2, f+1, f+2, d+4, 1+2
f+2, f+1, f+2,3,3
Wall Juice
At the wall without b! use-
b4,3, b!, 3,2 into des mixups
b+4,3, 1+2 b! des 1+2_d+2* into des mixups
b+2,1 b! 3,2 (des mixups)
u/f+4,4 B! 2,3,3
b+4,3 b! ssr 2,3,3
after b! then w!
Ff+2<3
1,2, f+1+2
ff+3,4,4, 1+2 (des mixups)
b+4,3 1+2 (des mixups)
3,2 (des mixups)
1, ff+1+2, 2
f+3+4, 1,2,1, 3+4
http://www.tekkenzaibatsu.com/forums/showthread.php?threadid=110590 look at legend there are all the commands
there are more tekken 6 players where i wanna create macro for 1 2 is a x 3 4 is y b i think
its for alisa
Launchers
df2
uf4,4, b!
b3+4,3+4, b!
b+3+4
ff1+2
ws2,3+4
ws+1,2,3 ((1),2,3 ncc's)
(2),3,3
f+3+4, 4
d+3+4
Bound enders
Ff+2,3
f+2,3,3
Running 3,4 (oki)
b+4,3 (oki)
d/b+2,2 (carry)
b+2,4 (carry)
d+4,1+2
f+3+4, 1,2,1,3+4
u/f+3,2
d+2, 4
Juggles
df2
- b+1, WS+1,2, f+1, b+4,3, B!, [staple]
- b+1, ws 1,2, f+1, f+1, b,f+2 (carry)
- b+1, ws 1,2, f+1, d/b+2,2 (carry)
- d/f+1,1, f+2, b+2,1 B!
- df1,1, b4,3 b!
- df11, b21, b!,
- 1, df1, b2,1, b!
- 1, uf4,4, b!
off axis combos:
- df+1, df+1, f+1, b+4,3 b!
- f+1, f+1, b+4,3 b!
- df+1, f+1, f+2, f+1, b+4,3 (when slightly to the left and b+1 combos won't work)
uf4,4 B!_b+3+4,3+4 B!
- SSR b+1, ws 1,2, d+4, 1+2 (ONLY off b+3+4,3+4 launcher. Very inconsistent of u/f+4,4)
- f+2,f+1,f+2, d+4,1+2
- f+2, f+1,1, d+4, 1+2
- iws+1,2, f+1, f+233 (inconsistent if SSR'd)
- f+2,f+1,f+2,3,3_ff+2,3
- f+2, f+1, db+2,2 (wall carry)
- ws+1,2, f+1, b+4,3 (oki)
- f+2, f+1, dash f+1, dash f+1, bf+2
ff1+2
- d+1, ws 1,2, 1, b+4,3 B!
- d+1, ws1,2, b2,1, B!
- iWS 1,2, 1, dash 1, b+4,3 B! (Marduk only)
ws2
- 3+4~3, ws+4, b+2,1B! f+2, d+4,1+2_d/f+1, b+2,4
- f3+4,2
- 3+4, 1,2,1, 3+4
NC (2),3,3
- dash d/f+1, 1,1, b+2,1 B!
- dash d/f+1, f+1, iWS 1,2, b+2,1 B!
- dash b+4,3 B! iws 1,2, d+4, 1+2
- dash b+1, ws+1,2, f+1, b+4,3 b!
- dash df+1, f+1, f+2, f+1, b+4,3 b!
- ff+2,3
- b,f +2
1+2_FLY 4 (f+3+4, 4)
- b+1, ws 1,2, 1, b+4,3 B!
- iws 1+2, ws 1,2, 1, b+4,3 B!
- U/F, n, 4, 1,2, 1 b+4,3 B!
- 4, f+2, f+1, b+4,3 B!
- u/f+4,4 B! f+2, 1, d+4, 1+2
- b+4,3 b! f+2,3,3_ ff+2,3_ f+2,f+1,d+4,1+2
for FLY 4 only:
- ws+1+2*, ws+1,2 b+2,1 b!
- ws+1+2* ws+1,2, f+1, dash b+2,1 b!
d+3+4
- iws 1,2 f+1, dash f+1, b+4,3 b!
- iws+1,2, b+2,1 B!
- f+2, f+1, f+2, d+4,1+2
- f+2, f+1, f+2,3,3
- (when next to the wall) d+3,3,3
b+3+4
- f+2, f+1, iWS 1,2, b+2,1 B!
- f+2, f+1,1, b+2,1 B!
- f+2,f+1, f+1, b+4,3 B!
fff+2
- f+1+2
- b+3+4
ch knd3
- ws 1,2, 1, 1, b+4,3 B!
- ws 1,2, b+2,1 B!
NCc ws (1),2,3,
1, b2, 1 B! ff+3,4,4
f+1,f+1,f+1, b+4,3 b! ff+2,3_b+4,3
CH FLY 3 (f+3+4,3)
(if you don't go through)
- cc b+1, ws 1,2, f+1, b+4,3 B!
- ws 1,2, 1,1, b+4,3 B!
(if you go through)
- ws 1,2, d+4, 1+2
- ws+1,2, df+1, d+4, 1+2
BT 3+4
- d+4, ws 1,2, 1, b+4,3 B!
- d+4, ws 1,2, b+2,1 B!
CH (b+4),3
-b+1_d+1,WS 1,2, f+1, b+4,3 B!
(b+1)1+2
-4,b+2,1 B!
-4, f+1,1, b+2,1 B!
b+1+3_b+2+4 (successful high counter)
u/f+3+4
DES 2
- W!, des f+2, des f+2, des u/f+1+2 B! des 1+2_d+2*_f+1+2
- W!, des 1+2, des uf+1+2~1+2, ff+3,4,4
- W!, des 1+2, des uf+1+2~1+2, 1,2, f+1+2
- DES 1+2 W!, DES uf+1+2B!, DES 1+2_d+2*_f+1+2
if near wall, DES 1+2 W! DES u/f+1+2, DES 1+2_d+2*
d/b+4 ONLY when opponent's back is at the wall.
cc d+2,4
fc df+1+2
low parry
b+1, WS 1,2, f+1, ff+2<3
f+2,d/f+1, f+1,1, d+4,1+2
b+1, ws 1,2, d+4, 1+2
d/f+1, f+1, f+2,3,3
f+2, f+1, f+2, d+4, 1+2
f+2, f+1, f+2,3,3
Wall Juice
At the wall without b! use-
b4,3, b!, 3,2 into des mixups
b+4,3, 1+2 b! des 1+2_d+2* into des mixups
b+2,1 b! 3,2 (des mixups)
u/f+4,4 B! 2,3,3
b+4,3 b! ssr 2,3,3
after b! then w!
Ff+2<3
1,2, f+1+2
ff+3,4,4, 1+2 (des mixups)
b+4,3 1+2 (des mixups)
3,2 (des mixups)
1, ff+1+2, 2
f+3+4, 1,2,1, 3+4
http://www.tekkenzaibatsu.com/forums/showthread.php?threadid=110590 look at legend there are all the commands
there are more tekken 6 players where i wanna create macro for 1 2 is a x 3 4 is y b i think
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