Porcupine
New Member
I am new and currently wondering if the Viking360 Macro Controller is for me. What I need is a programmable controller than can execute macros with frame-perfect precision. I only play games that for whatever reason are not too popular with the masses. I play many of them at a fairly masterful level of skill, but I still wish to utilize macros to seek out abilities no one else has ever seen before, as well as to simply test the games for frame-data knowledge and such.
In order to do this, the controller needs to be able to perform its macros without even the slightest error. Every input must match up within an exact specified 1/60 second interval. Or more precisely, maybe 1/59.94 second interval. There should be no "drift" in inputs, such as some inputs occasionally shifting into the next frame, because this will disrupt the most difficult strict-timing techniques.
Reading up on the Timeline Editor, it appears to be configured by default in 1/100 second intervals, but by setting the Speed Multiplier to 0.6 (or 6.0) this would become a perfect 1/60 second interval. Does the Macro Controller actually work that way, and output frame-perfect signals when programmed as such?
I am also looking into other products such as the CronusMAX/TitanOne device. That device's software appears to define time in increments of 1 ms, though I haven't tried it so I'm not sure. Time increments of 1 millisecond would be no good in many cases for frame-perfect precision because 1/60 of a second is 16.66667 milliseconds.
Thus far I have only used or fought against various official turbo controllers in various games. None of these controllers seem to perform their turbo inputs with frame-perfect precision. Therefore, in a contest of mashing a random player wins, sometimes by a wide margin. In an attempt to perform simple, but frame-precise combos (early trials in Street Fighter 4, etc) turbo controllers succeed half the time and fail half the time. This is still good enough to get the trials done, but may not be good enough to use in a real fight.
If the Viking360 Macro Controller is not frame-perfect, if possible could someone explain why, and by how much it is not? For example, how frequent are the errors, how do they manifest themselves, and what causes them? Is it the Timeline Editor software, or the modchop's inherent timing abilities, etc?
In order to do this, the controller needs to be able to perform its macros without even the slightest error. Every input must match up within an exact specified 1/60 second interval. Or more precisely, maybe 1/59.94 second interval. There should be no "drift" in inputs, such as some inputs occasionally shifting into the next frame, because this will disrupt the most difficult strict-timing techniques.
Reading up on the Timeline Editor, it appears to be configured by default in 1/100 second intervals, but by setting the Speed Multiplier to 0.6 (or 6.0) this would become a perfect 1/60 second interval. Does the Macro Controller actually work that way, and output frame-perfect signals when programmed as such?
I am also looking into other products such as the CronusMAX/TitanOne device. That device's software appears to define time in increments of 1 ms, though I haven't tried it so I'm not sure. Time increments of 1 millisecond would be no good in many cases for frame-perfect precision because 1/60 of a second is 16.66667 milliseconds.
Thus far I have only used or fought against various official turbo controllers in various games. None of these controllers seem to perform their turbo inputs with frame-perfect precision. Therefore, in a contest of mashing a random player wins, sometimes by a wide margin. In an attempt to perform simple, but frame-precise combos (early trials in Street Fighter 4, etc) turbo controllers succeed half the time and fail half the time. This is still good enough to get the trials done, but may not be good enough to use in a real fight.
If the Viking360 Macro Controller is not frame-perfect, if possible could someone explain why, and by how much it is not? For example, how frequent are the errors, how do they manifest themselves, and what causes them? Is it the Timeline Editor software, or the modchop's inherent timing abilities, etc?
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