I pretty much play FIFA 2010 and COD:MW2. What else is there?
*Call of Duty MW2 anti-recoil script and long-distance aiming 'slow down'. I have tested some anti-recoil script and it seems to improve some of my sniping. Basically the sniper gun doesn't kick as bad, which means you don't lose sight of your enemy while sniping. I.e. if you miss the first shot you can keep an eye on him so you can take the second shot a little quicker. Also! I have not tested this, but I believe there should be a way to slow down the sensitivity of the analog trigger. For example, hold down the left tac switch #1 and now your left thumbstick will let you aim with half the sensitivity it normally does. Could be good for fine long distance aiming. Release the left tac switch and your guy will go back to normal stick sensitivity. This one is going to be huge. Please stay tuned as this will be one of the first things I will be testing once we are farther along in our software testing. Of course you will have full control over remapping any button to the tac switches - this will be good to get the melee off the right stickpress which is always hard to push. Plus this thing will be able to playback any glitch that comes out in COD7. Seriously. Who knows what glitches will be found, but this thing is wired up to every button so there's no way you won't be ready for whatever glitches the game makers leave behind for us.
*EA sports game skill moves. Should be able to program macros for nearly every skill jmove in the EA sports series of games. I.e. my personal favorite is Fifa 2010 and I first intend to map some of my tactile switches to the through-pass, and the three harder centering cross passes. I'm also going to assign a macro to one of my tactile switches to just feather the shot button so it's easier to tap those headers in from the cross when I'm in the 6 yard box. And you can program the real skill moves like the pele heel kick-up, but remember that in FIFA 2010 the skill move changes depending on which direction your character is facing. So let's say you run in the tele camera mode and your guy is running from left-to-right across the field to score. You'll have to program any analog stick skill moves for your guy moving in that direction. You can assign a couple pages of macros if you want - one page for the guy going 'left' and another page for the guy going 'right'. Any any case, surely you can find a couple of moves or combos that you want to be able to reproduce accurately every single time. Wondering if we can figure out something for the Madden fumble recovery... assign a different 'turbo' button to each tac switch?
*WWE/UFC/Mortal Kombat/Fighting games. Sit down with the game manual and map out your favorite moves, assign them to the tac switches, and go pound somebody's face with them. Self explanatory here. There's no way your buddies can beat you now.
*Call of Duty MW2 anti-recoil script and long-distance aiming 'slow down'. I have tested some anti-recoil script and it seems to improve some of my sniping. Basically the sniper gun doesn't kick as bad, which means you don't lose sight of your enemy while sniping. I.e. if you miss the first shot you can keep an eye on him so you can take the second shot a little quicker. Also! I have not tested this, but I believe there should be a way to slow down the sensitivity of the analog trigger. For example, hold down the left tac switch #1 and now your left thumbstick will let you aim with half the sensitivity it normally does. Could be good for fine long distance aiming. Release the left tac switch and your guy will go back to normal stick sensitivity. This one is going to be huge. Please stay tuned as this will be one of the first things I will be testing once we are farther along in our software testing. Of course you will have full control over remapping any button to the tac switches - this will be good to get the melee off the right stickpress which is always hard to push. Plus this thing will be able to playback any glitch that comes out in COD7. Seriously. Who knows what glitches will be found, but this thing is wired up to every button so there's no way you won't be ready for whatever glitches the game makers leave behind for us.
*EA sports game skill moves. Should be able to program macros for nearly every skill jmove in the EA sports series of games. I.e. my personal favorite is Fifa 2010 and I first intend to map some of my tactile switches to the through-pass, and the three harder centering cross passes. I'm also going to assign a macro to one of my tactile switches to just feather the shot button so it's easier to tap those headers in from the cross when I'm in the 6 yard box. And you can program the real skill moves like the pele heel kick-up, but remember that in FIFA 2010 the skill move changes depending on which direction your character is facing. So let's say you run in the tele camera mode and your guy is running from left-to-right across the field to score. You'll have to program any analog stick skill moves for your guy moving in that direction. You can assign a couple pages of macros if you want - one page for the guy going 'left' and another page for the guy going 'right'. Any any case, surely you can find a couple of moves or combos that you want to be able to reproduce accurately every single time. Wondering if we can figure out something for the Madden fumble recovery... assign a different 'turbo' button to each tac switch?
*WWE/UFC/Mortal Kombat/Fighting games. Sit down with the game manual and map out your favorite moves, assign them to the tac switches, and go pound somebody's face with them. Self explanatory here. There's no way your buddies can beat you now.