Could you have RT automatically loop RRXYY when held down?
Also another idea, could you make the Y button enable and disable the above mod, so that when you pull out your sniper/rockets/sword/ect it doesn't RRXYY? And then when you press Y again, which pulls out your BR, it is enabled again..
The problem I had with this is it takes a 50MS wait time then two RT pulls 50MS long and 50MS spacing between trigger pulls followed by XYY.
The RT pulls have to be very precise. When the macro loops back around there has to be a 50MS wait time before RT can be pulled.
Its impossible to override the stock RT from registering its being held down. When it loops back around it thinks the RT is held down because u in fact are holding RT down. It doesn't know to release RT for 50 ms wait time when macro starts over.
The way its currently set up u can hold the tac down and just burn through a clip.
Ive made one on RT but have to time your RT pulls to pull th double shot off. U can't just hold RT and have it cycle over and over. U have to pull rt then release the rt and let the macro finish it course. Only then after u can re tap rt to continue the double shot sequence.
On my chip software I'm able to write out sequences like hold until RT is pulled and I can mark it as RT released when RT is pulled tricking the controller to believing that Rt is released when Rt is pulled
Then I can add my 50 MS wait time to get that delay needed to cycle the double Rt tap before the XYY sequence.
Theres no other way i can think possible to have it operate on RT unless u treat it like a RT burst fire where u manually keep tapping RT to do one double shot per RT tap or adding a loop function like play macro loop once then terminate after macro finishes. Then u could just figure out the amount of double shots u want it to fire with the tap of RT by drawing out the macro sequence over and over till desired shots are set per RT pull.