modded matt
Active Member
I am just learning the software. and it seems to all be in 100ths of seconds, so its simple algibra to determine rates of fire. that being said, I see most post using 10 sps per second and adjusting it using the speed multiplier. simple math wil tell you how long your fire line should be for diffrent speeds. example:
if you want 10 sps
that means you actually have 20 cycles (10 on,10off)
so devide your duty cycles by the base 100 (100th of one second) and this will tell you that your on line should be 5 100ths (five thin lines in the editor)
same deal if you want 20 sps
you would have 40 cycles 20 on and 20 off
so devide 40 by the base 100 and your on time should be 2.5 100ths
that being said it would be logical that for WAW the cap is beat using a 25% dutiy cycle so...we want the off tiem to be half the on time. and we want to fire at 10 sps...so in threrory if we set the time line to be off 2.5 ad on for 5..then repeat this should allow us to beat the waw patch???
please forgive me I am rambaling in though. I am at work and cant test if anyone wants to try my therory, its attached.
if you want 10 sps
that means you actually have 20 cycles (10 on,10off)
so devide your duty cycles by the base 100 (100th of one second) and this will tell you that your on line should be 5 100ths (five thin lines in the editor)
same deal if you want 20 sps
you would have 40 cycles 20 on and 20 off
so devide 40 by the base 100 and your on time should be 2.5 100ths
that being said it would be logical that for WAW the cap is beat using a 25% dutiy cycle so...we want the off tiem to be half the on time. and we want to fire at 10 sps...so in threrory if we set the time line to be off 2.5 ad on for 5..then repeat this should allow us to beat the waw patch???
please forgive me I am rambaling in though. I am at work and cant test if anyone wants to try my therory, its attached.