Re: Using Play & Charge Kit Wire With Not Battery Of Any Typ
rodman55 said:
I've Done Tests My Self... The Power Source Is At A Constant Unlike Batteries So LEDS Are Supposed To Be Brighter And Rapid ire DOES Work Better... Can You Make This Work??? PLEASE.... ILL PAY JUST MAKE A NEW FIRMWARE OR SOMETHING
Were your tests scientific - did you use logic scope to generate a trace of the voltage on the ADC converter on the Microsoft CPU on the circuit board (from the output of the modchip's CPU)? Did you test this out on one of our competitor's mod chips - or an actual Macro Controller (which would be impossible since our controllers won't work without batteries)? Because I can tell you that many our competitor's did NOT use CPU's on their modchips that were rated for the full voltage range of Microsoft's battery packs.
Here are the input voltage ranges to the Microsoft gamepad:
USB plugged in: 5.0 volts
AA's fully charged: 1.5 volts per cell = 3.0 volts total. Drained: 2.3volts (approx)
PNC fully charges: 2.4 volts. Drained: 2.0 volts (approx)
HOWEVER, even during USB connection, the ACTUAL voltage supplied to some of the subcircuits on the circuit board is NOT 5 volts. On the gamepad's circuit board, there are on-board voltage regulators, as well as several voltage regulators internal to the CPU, that puts out less voltage than the power supply voltage (for example, the output power for the mic port or chatpad port).
We use special low-power CPU's on our modchips that are rated 1.8V - 3.6V. Some competitors use 2.0-5.5 or even 3.0-5.5V rated CPU's, which means they are constantly running their chips 'out of specification'. This is what happens when a kid builds a modchip in his garage from open source code. I suppose it is possible that these competitor's CPU's could perform better when connected directly to USB power.
On top of THAT, our CPU is constantly monitoring the analog reference output voltage from the Microsoft CPU. The Microsoft CPU puts out this analog reference voltage as a reference for all other devices because the batteries are known to lose voltage as they drain. This analog reference voltage ensures consistent operation of your controller over the whole voltage range. Our modchip's CPU also adjusts according to both this voltage as well as the battery voltage.
The CPU on my modchip modchip specifically has a brown-out indicator. A scientific test would include use of this brown-out indicator. A scientific test would also include the use of an actual oscilloscope to monitor: the battery or USB voltage, the voltage output of the on-board regulators, the voltage on the 'center peg' of the analog triggers and/or joysticks, the voltage on the 'top peg' (analog reference output voltage of the Microsoft CPU), etc.
The reason I'm spouting all of this off is that I am an engineer and I have heard a LOT of claims from customers over the 18 months we've been in business. I am more than willing to look into this issue, but I want you to be aware that we take our design WAY more seriously than other mod shops, and I require some substantial evidence to suggest that a modchip runs with less performance on battery power before I am going to make a design change. I have my BSEE with a focus on embedded system design. Most of these mod shops either modified open source projects, hired contractors from India, or hired other modshops to develop their products for them.
I take our product's performance very seriously, which on the same token is the reason we will not install third-party hardware into our controllers (XCM shells, light-up thumbstick, third-party thumbsticks, etc.).