May 2014 Beta Testing Thread (Random Firing with Berserker Controller)

JIM WALKER

Active Member
Hmmm... keep this thread updated, if there is a bug I want to squash it. If it's something else, I want to make it more user friendly.

I STILL have no free movement available when using anti recoil runes, when I try to, the weapon will slowly point to the ground and stay there, (inverted setup btw), I am still using the older firmware with up down only, have tried newer firmware and different behaviour setups, but free movement will not work correctly ... free movements it seems is broken ....... some of the behaviour settings are broken.

Another issue is, when playing, the runes are working perfectly, suddenly they are gone/stop working, I flick the activate/deactivate tac, hey presto, fine again, until the next occurrence .... this issue is totally random, have tried to replicate it by changing weapons etc. but still random. One thing noticed though, if using an LMG 100 round mag, anti recoil is good until about 70 rounds used, then the anti recoil rune stops working until I reload. Odd one that !!!!!!
 

bonefisher

Well-Known Member
Hmmm... keep this thread updated, if there is a bug I want to squash it. If it's something else, I want to make it more user friendly.
Upon testing anti-recoils out this is the issues that I had found. Used a downward pull on all these tests. Started off using on the joystick axis behavior up/down only and on the playback axis behavior used loop until release, then play one more. When loading into the controller had 2 verify EEPROM memory failed before it took. When testing this option seems to be working fine! Noticed: This option up/down only on the joystick axis behavior working on the downward pull but if you draw a line pushing upwards it doesn't even stick unless your in free movement option which it doesn't allow you to draw a perfect straight up line, unless you offset from perfect, then it will stick. Also in free movement with a offset upward line it would be able to change to up/down only movement and stay there. On with the testing. The rest of these I used free movement in the joystick behavior. Used loop until release, then play once more. Had another verify EEPROM memory fail before it took. This option is working! Used loop until release, then stop. This option is not working, pulling weapon to the ground. Pulled battery. Used loop until second press, then play once more. This is working! Used loop until second press, then stop. This option is not working, pulling weapon to the ground. Pulled battery. Kinda hard to test play once but I did. This option is working! Used play once. Stop early on button release. This option is not working, pulled weapon to the ground. Pulled battery. There also things that I have come across like bleed through led's from other page if I deactivate something on the first page the led will show from second page. Also some shutting off, til I pull battery to reset. Mite have to do with the playback issues. I don't seem to get this if I stay away from the problem one's on the playback axis behavior.
 
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bonefisher

Well-Known Member
Ok the ugly head arose again. Had a great combo going for Battlefield 4 so I had to add things the way I wanted, anti-recoils, quick-scopes and strafing. Went great for a while then the anti-recoil cut off from working, then couldn't turn left or right. Tap the deactivate button on the anti-recoils would not work. So I pulled battery and reset everything back. So went on playing for a little then I see a red led light instead of my yellow which I was going to change rapid fires so I tapped that button to scroll for different rapid fire and the red led went back to yellow! I became highly done for a bit when 30 seconds after that my rapid fire stopped..... I have come to an conclusion that is I have none! Please fix what ever it is! Thanks!
 

jerrod710

Member
I STILL have no free movement available when using anti recoil runes, when I try to, the weapon will slowly point to the ground and stay there, (inverted setup btw), I am still using the older firmware with up down only, have tried newer firmware and different behaviour setups, but free movement will not work correctly ... free movements it seems is broken ....... some of the behaviour settings are broken.

Another issue is, when playing, the runes are working perfectly, suddenly they are gone/stop working, I flick the activate/deactivate tac, hey presto, fine again, until the next occurrence .... this issue is totally random, have tried to replicate it by changing weapons etc. but still random. One thing noticed though, if using an LMG 100 round mag, anti recoil is good until about 70 rounds used, then the anti recoil rune stops working until I reload. Odd one that !!!!!!
They still have my controller for the same issue. With the anti recoil rune it just wants to start slowly looking down with no ls manual function that works. Hopefully since he has a controller on hand with the same complaints they can figure it out and fix it.
 

JIM WALKER

Active Member
They still have my controller for the same issue. With the anti recoil rune it just wants to start slowly looking down with no ls manual function that works. Hopefully since he has a controller on hand with the same complaints they can figure it out and fix it.

Hopefully they can sort it, especially as they have your controller to see it happening .... pretty sure its a firmware issue within the forge, rather than being a hardware issue.....just sent in my custom shell to have a second controller built, wouldn't do that if I thought anything was really wrong .....
 

bonefisher

Well-Known Member
Hopefully they can sort it, especially as they have your controller to see it happening .... pretty sure its a firmware issue within the forge, rather than being a hardware issue.....just sent in my custom shell to have a second controller built, wouldn't do that if I thought anything was really wrong .....
I wouldn't be so sure about the hardware either, could be both. When you actually load it up, all kinds of lights goes off at times. Something there also mite be giving troubles!
 

JIM WALKER

Active Member
I wouldn't be so sure about the hardware either, could be both. When you actually load it up, all kinds of lights goes off at times. Something there also mite be giving troubles!

I surely hope not, would be a real pain (also expensive) to have to return two controllers to the USA .... Still feel its a firmware issue though ...
 

bonefisher

Well-Known Member
I surely hope not, would be a real pain (also expensive) to have to return two controllers to the USA .... Still feel its a firmware issue though ...
I hope you are rite......mite just buy a rag til this gets sorted out....have you heard of any problems with them?
 

JIM WALKER

Active Member
I hope you are rite......mite just buy a rag til this gets sorted out....have you heard of any problems with them?

So far as I know, they run clean, its the fixed mods that put me off them though, if I truly get annoyed at the berserker, I will go back to my macro connected through the cronus, at least then I know the mods are working fully and as I want them ... especially the anti recoils which are my main mod, still cannot get the berserker ones to run perfect as I did with the macro ones, have tried a hundred plus versions without true success, need that free movement component to perfect them ....
 

odingalt

Well-Known Member
Staff member
I think at least some of these bugs could go way back to Jim reporting that the 3/17 firmware has issues with analogs and "Tweening". The 3/17 firmware added support for analog tweening but I think it's pretty obviously not able to properly handle tweening and looping. Expect some beta firmware updates to be released in this thread for testing. Was supposed to be working on that this weekend but still trying to shake loose from "new baby schedule" and also Mother's Day took a big bite out of my work time this weekend.

We are way, way, way overdue for an updated firmware for XBOX One Berserker.
 

odingalt

Well-Known Member
Staff member
By the way bonefisher this is a very, very useful post. This says to me that when the rune is allowed to play through fully, everything works. But when the controller is asked to terminate the rune part-way through play back, all hell breaks loose. This has to be in the firmware. I'm digging into it.
 

jerrod710

Member
By the way bonefisher this is a very, very useful post. This says to me that when the rune is allowed to play through fully, everything works. But when the controller is asked to terminate the rune part-way through play back, all hell breaks loose. This has to be in the firmware. I'm digging into it.
I hope you get it sorted out soon. I miss my controller.
 

jerrod710

Member
By the way bonefisher this is a very, very useful post. This says to me that when the rune is allowed to play through fully, everything works. But when the controller is asked to terminate the rune part-way through play back, all hell breaks loose. This has to be in the firmware. I'm digging into it.
Hey Odin, my controller that you all have had problems on all the firmwares once the problem started occurring. Jim sent me all the older firmwares from like the beginning of March to mid March and there was another one. I removed and replaced all of them to try it on every version of the firmware and it happened on all of them, once the problem first occurred. Thought I'd point that out to help try to point you all in the right direction. Another big thank you to Jim for trying to help me resolve the problem and going out of his way.
 

odingalt

Well-Known Member
Staff member
bonefisher. You're a genius. Please try this attached BETA firmware update. (To everyone else, you should be fine testing this Beta without any risk to your controller. Please report any problems here in this thread.). When I tested this new firmware, the firmware update addresses several issues associated with these loopback options:

Loop until release, then stop.
Loop until second press, then stop.
Play once. Stop early on button release.

Basically, if you used any of the loopback options above, and your rune had joystick or trigger movements, it would get "Stuck" playing a joystick or trigger movement even when it shouldn't have been.

There may be more bugs to investigate, but we've definitely squashed one big bug here.

ATTACHMENT REMOVED. NEWER FIRMWARE ISSUED.
 
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JIM WALKER

Active Member
bonefisher. You're a genius. Please try this attached BETA firmware update. (To everyone else, you should be fine testing this Beta without any risk to your controller. Please report any problems here in this thread.). When I tested this new firmware, the firmware update addresses several issues associated with these loopback options:

Loop until release, then stop.
Loop until second press, then stop.
Play once. Stop early on button release.

Basically, if you used any of the loopback options above, and your rune had joystick or trigger movements, it would get "Stuck" playing a joystick or trigger movement even when it shouldn't have been.

There may be more bugs to investigate, but we've definitely squashed one big bug here.

Will try this later when I get home, if this resolves that issue of the tweening, happy days all round ..... and yes, bonefisher is pretty good eh? but c'mon odin, genius ????? .... That tittle goes to you odin if this issue is sorted .... thanks to bonefisher as well of course ... lol
 

bonefisher

Well-Known Member
I'll give it a try when I get off from work. Mite have found other things also! I'll do some testing and let you know. Maybe it will clear up with this update.
 

JIM WALKER

Active Member
WELL WELL WELL ...... I have just installed the new firmware, made a couple of rough anti recoil runes using free movement, to pull left and down, used play until release and play once more, IT WORKS PERFECTLY !!!!!!!! no more weapons pointing to the ground or locking up .... got more testing to do, but so far its all good .... bit of a bummer having to re-write all my runes, but I am a happy man just now ....
 

JIM WALKER

Active Member
Happiness has slightly faded ..... the runes themselves are fully working, free movement and behaviour are all good with the new firmware ...... BUT .... for some strange reason, I have problems with page lights and activate/deactivate .... first page ... light is on, second and third page, light is not on .... activate/ deactivate lights resets to off when I change page, plus, to operate them, I have to double tap instead of single tap .... there must be a connection to the new firmware, as I reverted to previous set up (old firmware) and the new problems are gone .
 

bonefisher

Well-Known Member
Odin, so far which I tested my Battlefield 4 rune pack out is a test for the ant-recoils, even testing 2 at the same time for down and cross pull...working great so far even making my rapid fire faster since it is zeroed in...only thing so far is a red led light that comes on here and there, which not running any red on either page and bleed through of the color on other page when I have the mod deactivated. On with some real testing! Update later....
 

JIM WALKER

Active Member
Odin, so far which I tested my Battlefield 4 rune pack out is a test for the ant-recoils, even testing 2 at the same time for down and cross pull...working great so far even making my rapid fire faster since it is zeroed in...only thing so far is a red led light that comes on here and there, which not running any red on either page and bleed through of the color on other page when I have the mod deactivated. On with some real testing! Update later....

Seems your finding basically the same issues as I am, its just those random or faulty led's that has appeared ....
 
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