jv303841 said:
Let me start this off by saying I'm not a noob. I've tried the controller using the default all-in-one driver, the Odin driver, and many other custom configurations, and none of them reload any faster than normal. I've read posts where people say it's as fast as slight of hand, but i'm not seeing ANYTHING like that.
You are lacking some serious understanding on how this controller works. Matt has got a good post but let me try to fill in the details to explain why I think he is right. Let me explain some of the concepts here:
JV303841 Says "Thanks for catching on that I am lacking serious understanding of your product. That's the whole point of my topic, so that I can get help from the forum readers, just like you asked me to do. Telling me that I'm a freggin' idiot for not understanding how your undocumented controller works is laughable. "
***Fast Reload***
Be sure you turn sleight of hand OFF. All of the Fast Reload timings are meant to REPLACE your sleight of hand perk, not work WITH it. Fast Reload won't work if you have the sleight of hand turned on. So turn it off and try again.
JV303841 Says "Slight of hand has always been OFF. The whole reason for the fast reload mod is to replace me having to waste a perk on it, and I get that. In fact, that's the reason I bought the controller in the first place. However, it still doesn't work like "slight of hand", even set the way everyone says to. That's my main issue here".
jv303841 said:
Also when playing Demolition, i cannot defuse the bombs, ever, because when i hold down X, it starts to defuse, but then i suddenly stand up.
Also, if you have Fast Reload turned on, which is nothing more than a macro that plays X... Y... Y.... automatically, then of course you won't be able to defuse the bomb. Turn off the Fast Reload, defuse the bomb, then turn Fast Reload back on again. When you leave Fast Reload on, and you hold X to defuse the bomb, the controller is saying "Oh ok, you want fast reload? Ok I am going to play the macro x... y... y..." which disrupts your bomb defusing. Hello...
JV303841 Says "Hello...? Real nice, Odin. I don't have the time to dig through your forum to learn every little thing about how the controller works. Had I known that would be a requirement, I would have never bought this type of controller in the first place. No where in any of your instructional videos or provided material does it mention anything about this. Do you push all your customers to this forum to make yourself look good while making your customer feel belittled? If so, you're doing a great job.
jv303841 said:
Rapid fire also doesn't work. It has a stutter which makes the bullets hit all over the place, never in the same place, so it's really hard to hit anyone when it's on.
***Rapidfire vs. Jitter Mod***
Jitter Mod is a gimmick promoted by all of the other mod companies. EvilControllers doesn't even call it jitter, they call it "AutoBurst". The point is, jitter mod sucks. It is inaccurate and sprays bullets all over the place and screws up your site aiming. With that said, it is very useful in short to mid range combat especially with some of the shotguns because it will increase your rate of fire and you can't possible lose a short distance exchange with jitter mod on. So if you are telling us that you are trying to shoot with Jitter Mod and it's inaccurate, yes you are right.
JV303841 Says "Then don't advertise that your controllers have that feature, because they don't. I've seen many modded controllers implement that mod to where it works flawlessly on the FAMAS. Just because your implementation of it may be a gimmick doesn't mean the mod itself cannot be made usable, because it's available on other controllers. So, if you feel that strongly about your jitter mod, just remove it altogether and don't advertise that your controllers can do it."
As far as stuttering, please tell me you are not trying to turn your RapidFire on and use it with a fully auto gun like the ACR. Plain RapidFire only works with single-fire guns! This means the FAL-21 and the USP .45's for you COD2 gamers.
JV303841 Says "When I first got it, I was under the impression that you could use your rapidfire on say the Mini Uzi to add rapidfire to it before you've unlocked that gun option. I was told by someone on the forum that it only works on non-automatic weapons, so I know better now. However, the way rapidfire works on your controller is a bit odd. Take the USP.45 as an example. Using a setting of 10 per second, the gun is not usable in battle because when you shoot, the gun is aiming straight up by the time it empties the clip, so you can't actually kill someone with it unless you're aiming with it and tap the trigger. I'm sure there's a specific setting to make this work, but it hasn't been in anything I've read yet, nor is it easily accessible to someone who's recently purchased a controller. "
Lastly, your rates of fire set at 20 and 30 are way, way, way too high for COD:MW2. The cap is somewhere around 10-11SPS. RapidFire controllers can't magically hack the software in the game. RapidFire controllers can only play back macros. In this case, rapidfire will press the trigger for you as fast as you tell it to (for example, let's take the 20 SPS). It's going to tap that trigger 20 times per second. Whether or not the game you are currently playing onwill recognize it is another story. When you set speeds higher than the inherent speed cap in cOD:MW2, it will cause stuttering. You may see short bursts that exceed the cap, but the software knows, and will bring you back down by stuttering your fire. Every game reacts differently, but nearly every game has some sort of inherent acp, either due to the game software developer trying to detect rapidfire controllers, or just that the game developer simply didn't write the software to understand speeds that are so high because it's inhumanly possibly to pump the trigger 20 times per second.
JV303841 Says "I'm sure my rates of fire are set way, way, way too high, but without clear documentation showing me what the limits are, I was simply guessing to see what worked, hence why I started at 10, then 20, and finally 30. If what you are saying is true, then I would see that behavior during game play, however it wasn't until value 30 that I saw the guns fire closer to what I expected to see. In reading various posters stuff today, I've come to realize that this setting is one of the most misunderstood setting you support, and many, many people are confused by it, and have their own feelings about the values that work or don't work."
jv303841 said:
Here's a picture of how I have the controllers setup right now since nothing else worked.
You have it set up wrong. The toggle on/off works 1,000 times better when it is set to tac switch TAP. The scroll modes should be assigned to the tac switch HOLD.
Let me start this off by saying I'm not a noob. I've tried the controller using the default all-in-one driver, the Odin driver, and many other custom configurations, and none of them reload any faster than normal. I've read posts where people say it's as fast as slight of hand, but i'm not seeing ANYTHING like that. Rapid fire also doesnt work. It has a stutter which makes the bullets hit all over the place, never in the same place, so it's really hard to hit anyone when it's on. Also when playing Demolition, i cannot defuse the bombs, ever, because when i hold down X, it starts to defuse, but then i suddenly stand up. It's beyond pissing me off, especially since i spent almost $500 for 2 of them.
jv303841 said:
Also, i've seen a list of values for each gun that shows the right value for fast reload. However, I can't input those in the Odin because they only allow you to put in a delay value, 1 through 256, no decimals, and it's for ALL MW2 guns, not each gun. How do you do that on the Odin?