I got a all new wayyyy faster jitter I'll post up after work tommorow. I'll get you tactical setup as well with default and I'll even make them both in tac button modes.Can you make the jitter macro for tactical control scheme? I wanted to try customising it but think I would mess it up... Thanks
Update: Everything works online! Requirements are to use reflex perk, fore-grip attachment & trophy or motion sensor tactical.
To answer a lot of FAQs everyone may have, It's not as fast as BO2 XYY jitters BUT It is twice as fast as the stock fire on the Tac shotgun. It does not suffer from picking up down weapons on the ground, It does not require any forward movement & It does not shutter near multiple enemies! It is a big advantage in short close quarters maps and best used with a run and gun perk setup! As long as u meet the operation requirements u can run any other perks or attachments u see fit!
For u tactical users just mimic the (RS) portion of the macro to the (B) funtion and erase the (RS) portion and u will have your tactical setup!
Maybe someone may improve the rate of fire using a different method but for now i feel that this is a sold macro for u jitter fans. Hopefully New Zelander post his jitter macro up! Id like to see the comparisons on rate of fire between are two jitters! This is not so much a XYY jitter its a hybrid! It uses (X,RS,Y,LB,YY).This was by no means a easy macro to accomplish and I would love to hear your feedback on what U think about it. Thanks, Brian!
Here's my new jitter I was talking about at the bottom of this post.
Requirements for operation:
(Attachment) Fore-grip.
(Perks) Reflex & slight of hand.
(Tacticals') Motion sensor or trophy system.
(No secondary weapons)
Follow these requirements and u will have a working high rate of fire jitter!
I'm going to go over why these requirements have to be meet and what perk can benefit a slightly faster rate of fire!
The macro just wont work without the Fore-grip attachment, reflex perk & motion or trophy tactical. I STRONGLY advise "slight of hand" perk! This is the only way around ground weapons. Without it it still jitters but will glitch and not shot if there is a weapon in pick up range. If you decide to use "Agility" perk u will get a slightly faster rate of jitter fire. When all is used correctly the macro will work without a hitch. I have tweaked this macro to the up-most fastest rate of fire possible for this button combination.
ENJOY!
The MP-443 Grach akimbo works A+.(AK) stands for Akimbo's! Give them a try and let me know how they are!!!
Good deal! I like them out of all the pistols! They really mess the 44's up with the thumb firing!The MP-443 Grach akimbo works A+.
Here's my new jitter I was talking about at the bottom of this post.
Requirements for operation:
(Attachment) Fore-grip.
(Perks) Reflex & slight of hand.
(Tacticals') Motion sensor or trophy system.
(No secondary weapons)
Follow these requirements and u will have a working high rate of fire jitter!
I'm going to go over why these requirements have to be meet and what perk can benefit a slightly faster rate of fire!
The macro just wont work without the Fore-grip attachment, reflex perk & motion or trophy tactical. I STRONGLY advise "slight of hand" perk! This is the only way around ground weapons. Without it it still jitters but will glitch and not shot if there is a weapon in pick up range. If you decide to use "Agility" perk u will get a slightly faster rate of jitter fire. When all is used correctly the macro will work without a hitch. I have tweaked this macro to the up-most fastest rate of fire possible for this button combination.
ENJOY!
Update!!!
I have two new improved jitters I call Boomshaklaka. Boomshakalaka does not require a default or tactical setup. It still requires the same operational specs as my old Tac 12 jitter, the added bonus is it's FASTER than ever! I included a Tac button setup as well. This now fires 10 shots in the time it takes to fire 5 shots using RF. Yes its officially twice faster than normal rate of fire. Think that doesn't sound impressive? Try it out for yourselves and see the difference!
Glade to hear that Thanks. It was hard to get the cycle to work without the ground weapons screwing the macro up or occasionally firing ghost bullets. Real happy to hear this!Both your Tac 12 Jitter and Boomshakalaka work great online!
It sometimes is expected. Some considerations are connection speed. I'm running hard lined at 60mbps and I have high speed internet and I have a moterolla surfboard 3 the gamer addition so I have blazing fast connection. If your connection is lower than u might want to tune down the speed multiplier or maybe even increase it. U might have to fiddle with the tunning to get that sweet spot. If u can u should do a speed test and see what your internet is running at. I could probably tune it based on your connection quality.bonefisher's armed IA-2 and nerdy's IA-2 are really good. its fast and consistent but the one thing that gets me killed sometimes is the stutter when firing both rf mods. is that to expect when using the rf mod online? if so why is that?
It is the lag when it hits in the game! Try turning it down a little to fix that issue! You can turn mine down in the editor .06 to .08 and that should do it! Give it a test to make sure your firing good in a private match and if it still does it online turn it down .02 at a time and test!bonefisher's armed IA-2 and nerdy's IA-2 are really good. its fast and consistent but the one thing that gets me killed sometimes is the stutter when firing both rf mods. is that to expect when using the rf mod online? if so why is that?